CVE-2021-26826

Description

From CVE.org

A stack overflow issue exists in Godot Engine up to v3.2 and is caused by improper boundary checks when loading .TGA image files. Depending on the context of the application, attack vector can be local or remote, and can lead to code execution and/or system crash.

Statement

Red Hat Product Security has determined that this vulnerability does not affect any currently supported Red Hat product. This assessment may evolve based on further analysis and discovery. For more information about this vulnerability and the products it affects, please see the linked references.

Understanding the Weakness (CWE)

Integrity,Confidentiality,Availability

Technical Impact: Modify Memory; Execute Unauthorized Code or Commands

Buffer overflows often can be used to execute arbitrary code, which is usually outside the scope of the product's implicit security policy. This can often be used to subvert any other security service.

Availability

Technical Impact: Modify Memory; DoS: Crash, Exit, or Restart; DoS: Resource Consumption (CPU)

Buffer overflows generally lead to crashes. Other attacks leading to lack of availability are possible, including putting the product into an infinite loop.

Frequently Asked Questions

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