CVE-2020-15569

Description

From CVE.org

PlayerGeneric.cpp in MilkyTracker through 1.02.00 has a use-after-free in the PlayerGeneric destructor.

Statement

Red Hat Product Security has determined that this vulnerability does not affect any currently supported Red Hat product. This assessment may evolve based on further analysis and discovery. For more information about this vulnerability and the products it affects, please see the linked references.

Understanding the Weakness (CWE)

Integrity,Confidentiality,Availability

Technical Impact: Execute Unauthorized Code or Commands; Modify Memory

If the memory accessible by the attacker can be effectively controlled, it may be possible to execute arbitrary code, as with a standard buffer overflow. If the attacker can overwrite a pointer's worth of memory (usually 32 or 64 bits), they can alter the intended control flow by redirecting a function pointer to their own malicious code. Even when the attacker can only modify a single byte arbitrary code execution can be possible. Sometimes this is because the same problem can be exploited repeatedly to the same effect. Other times it is because the attacker can overwrite security-critical application-specific data -- such as a flag indicating whether the user is an administrator.

Availability,Confidentiality

Technical Impact: Read Memory; DoS: Crash, Exit, or Restart; DoS: Resource Consumption (CPU); DoS: Resource Consumption (Memory)

Out of bounds memory access will very likely result in the corruption of relevant memory, and perhaps instructions, possibly leading to a crash. Other attacks leading to lack of availability are possible, including putting the program into an infinite loop.

Confidentiality

Technical Impact: Read Memory

In the case of an out-of-bounds read, the attacker may have access to sensitive information. If the sensitive information contains system details, such as the current buffer's position in memory, this knowledge can be used to craft further attacks, possibly with more severe consequences.

Frequently Asked Questions

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