Mesa fails to render large Vertex Arrays correctly.

Solution Unverified - Updated -

Issue

  • Trying to draw a Vertex Array with more than about 1000 triangles, but rendering looks broken when using xorg-x11-drv-nv drivers.

  • The issue appears on a local system as well as on remote systems (when using xRDP or X forwarding).

  • The Application software makes use of OpenGL Vertex Arrays for the rendering of large geometric models. If a proprietary graphics driver is installed, the issue disappears anyhow.

Environment

  • Red Hat Enterprise Linux 5
  • xorg-x11-drv-nv

Subscriber exclusive content

A Red Hat subscription provides unlimited access to our knowledgebase, tools, and much more.

Current Customers and Partners

Log in for full access

Log In

New to Red Hat?

Learn more about Red Hat subscriptions

Using a Red Hat product through a public cloud?

How to access this content