Description goes here
An FSM is used to represent an instance of a finite state machine which has a transition function represented by an instance of StateEngine.
This interface must be implemented by any class that is used as an input to a FSM.
This interface must be implemented by any class that is used as a state in a FSM.
A StateEngine defines the state transition function for a finite state machine (FSM).
This is the main class that represents an instance of a state machine using a state engine.
Factory for creating the standard state machine implementation.
Base class for all states in a StateEngine.
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