Interface | Description |
---|---|
Action |
Description goes here
|
FSM |
An FSM is used to represent an instance of a finite state machine which has a transition function represented by an
instance of StateEngine.
|
Guard | |
Input |
This interface must be implemented by any class that is used as an input to a FSM.
|
State |
This interface must be implemented by any class that is used as a state in a FSM.
|
StateEngine |
A StateEngine defines the state transition function for a finite state machine (FSM).
|
Class | Description |
---|---|
ActionBase | |
FSMImpl |
This is the main class that represents an instance of a state machine using a state engine.
|
Guard.Complement | |
Guard.Result | |
GuardBase | |
InputImpl | |
StateEngineFactory |
Factory for creating the standard state machine implementation.
|
StateImpl |
Base class for all states in a StateEngine.
|
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