Mesa fails to render large Vertex Arrays correctly.
Issue
-
Trying to draw a Vertex Array with more than about 1000 triangles, but rendering looks broken when using
xorg-x11-drv-nvdrivers. -
The issue appears on a local system as well as on remote systems (when using xRDP or X forwarding).
- The Application software makes use of OpenGL Vertex Arrays for the rendering of large geometric models. If a proprietary graphics driver is installed, the issue disappears anyhow.
Environment
- Red Hat Enterprise Linux 5
- xorg-x11-drv-nv
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