Mesa fails to render large Vertex Arrays correctly.

Solution Unverified - Updated -

Issue

  • Trying to draw a Vertex Array with more than about 1000 triangles, but rendering looks broken when using xorg-x11-drv-nv drivers.

  • The issue appears on a local system as well as on remote systems (when using xRDP or X forwarding).

  • The Application software makes use of OpenGL Vertex Arrays for the rendering of large geometric models. If a proprietary graphics driver is installed, the issue disappears anyhow.

Environment

  • Red Hat Enterprise Linux 5
  • xorg-x11-drv-nv

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