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4.3.5.2.2.
4.3.5.2.3.
4.3.5.2.4.




4.3.6.4. Custom

4.3.7.2.
4.3.7.3. The
4.3.7.4. The
4.3.7.5. Extract the entities from the
4.3.7.6. Cloning a

4.3.7.6.1.
4.3.7.6.2. Custom Cloning: Make

4.3. Model a Planning Problem
4.3.1. Is This Class a Problem Fact or Planning Entity?
Look at a dataset of your planning problem. You will recognize domain classes in there, each of which can be categorized as one of the following:
- A unrelated class: not used by any of the score constraints. From a planning standpoint, this data is obsolete.
- A problem fact class: used by the score constraints, but does NOT change during planning (as long as the problem stays the same). For example:
Bed,Room,Shift,Employee,Topic,Period, ... All the properties of a problem fact class are problem properties. - A planning entity class: used by the score constraints and changes during planning. For example:
BedDesignation,ShiftAssignment,Exam, ... The properties that change during planning are planning variables. The other properties are problem properties.
Ask yourself: What class changes during planning? Which class has variables that I want the
Solver to change for me? That class is a planning entity. Most use cases have only one planning entity class. Most use cases also have only one planning variable per planning entity class.
Note
In real-time planning, even though the problem itself changes, problem facts do not really change during planning, instead they change between planning (because the Solver temporarily stops to apply the problem fact changes).
A good model can greatly improve the success of your planning implementation. Follow these guidelines to design a good model:
- In a many to one relationship, it is normally the many side that is the planning entity class. The property referencing the other side is then the planning variable. For example in employee rostering: the planning entity class is
ShiftAssignment, notEmployee, and the planning variable isShiftAssignment.getEmployee()because oneEmployeehas multipleShiftAssignments but oneShiftAssignmenthas only oneEmployee. - A planning entity class should have at least one problem property. A planning entity class with only planning variables can normally be simplified by converting one of those planning variables into a problem property. That heavily decreases the search space size. For example in employee rostering: the
ShiftAssignment'sgetShift()is a problem property and thegetEmployee()is a planning variable. If both were a planning variable, solving it would be far less efficient.- A surrogate ID does not suffice as the required minimum of one problem property. It needs to be understandable by the business. A business key does suffice. This prevents an unassigned entity from being nameless (unidentifiable by the business).
- This way, there is no need to add a hard constraint to assure that two planning entities are different: they are already different due to their problem properties.
- In some cases, multiple planning entities have the same problem property. In such cases, it can be useful to create an extra problem property to distinguish them. For example in employee rostering:
ShiftAssignmenthas besides the problem propertyShiftalso the problem propertyindexInShift.
- The number of planning entities is recommended to be fixed during planning. When unsure of which property should be a planning variable and which should be a problem property, choose it so the number of planning entities is fixed. For example in employee rostering: if the planning entity class would have been
EmployeeAssignmentwith a problem propertygetEmployee()and a planning variablegetShift(), than it is impossible to accurately predict how manyEmployeeAssignmentinstances to make perEmployee.
For inspiration, take a look at how the examples modeled their domain:

Note
Vehicle routing is special, because it uses a chained planning variable.
In Planner all problems facts and planning entities are plain old JavaBeans (POJOs). You can load them from a database, an XML file, a data repository, a noSQL cloud, ... (see Integration).
4.3.2. Problem Fact
A problem fact is any JavaBean (POJO) with getters that does not change during planning. Implementing the interface
Serializable is recommended (but not required). For example in n queens, the columns and rows are problem facts:
public class Column implements Serializable {
private int index;
// ... getters
}public class Row implements Serializable {
private int index;
// ... getters
}
A problem fact can reference other problem facts of course:
public class Course implements Serializable {
private String code;
private Teacher teacher; // Other problem fact
private int lectureSize;
private int minWorkingDaySize;
private List<Curriculum> curriculumList; // Other problem facts
private int studentSize;
// ... getters
}
A problem fact class does not require any Planner specific code. For example, you can reuse your domain classes, which might have JPA annotations.
Note
Generally, better designed domain classes lead to simpler and more efficient score constraints. Therefore, when dealing with a messy (denormalized) legacy system, it can sometimes be worthwhile to convert the messy domain model into a Planner specific model first. For example: if your domain model has two
Teacher instances for the same teacher that teaches at two different departments, it is harder to write a correct score constraint that constrains a teacher's spare time on the original model than on an adjusted model.
Alternatively, you can sometimes also introduce a cached problem fact to enrich the domain model for planning only.
4.3.3. Planning Entity
4.3.3.1. Planning Entity Annotation
A planning entity is a JavaBean (POJO) that changes during solving, for example a
Queen that changes to another row. A planning problem has multiple planning entities, for example for a single n queens problem, each Queen is a planning entity. But there is usually only one planning entity class, for example the Queen class.
A planning entity class needs to be annotated with the
@PlanningEntity annotation.
Each planning entity class has one or more planning variables. It should also have one or more defining properties. For example in n queens, a
Queen is defined by its Column and has a planning variable Row. This means that a Queen's column never changes during solving, while its row does change.
@PlanningEntity
public class Queen {
private Column column;
// Planning variables: changes during planning, between score calculations.
private Row row;
// ... getters and setters
}
A planning entity class can have multiple planning variables. For example, a
Lecture is defined by its Course and its index in that course (because one course has multiple lectures). Each Lecture needs to be scheduled into a Period and a Room so it has two planning variables (period and room). For example: the course Mathematics has eight lectures per week, of which the first lecture is Monday morning at 08:00 in room 212.
@PlanningEntity
public class Lecture {
private Course course;
private int lectureIndexInCourse;
// Planning variables: changes during planning, between score calculations.
private Period period;
private Room room;
// ...
}
Without automated scanning, the solver configuration also needs to declare each planning entity class:
<solver> ... <entityClass>org.optaplanner.examples.nqueens.domain.Queen</entityClass> ... </solver>
Some uses cases have multiple planning entity classes. For example: route freight and trains into railway network arcs, where each freight can use multiple trains over its journey and each train can carry multiple freights per arc. Having multiple planning entity classes directly raises the implementation complexity of your use case.
Note
Do not create unnecessary planning entity classes. This leads to difficult
Move implementations and slower score calculation.
For example, do not create a planning entity class to hold the total free time of a teacher, which needs to be kept up to date as the
Lecture planning entities change. Instead, calculate the free time in the score constraints and put the result per teacher into a logically inserted score object.
If historic data needs to be considered too, then create problem fact to hold the total of the historic assignments up to, but not including, the planning window (so that it does not change when a planning entity changes) and let the score constraints take it into account.
4.3.3.2. Planning Entity Difficulty
Some optimization algorithms work more efficiently if they have an estimation of which planning entities are more difficult to plan. For example: in bin packing bigger items are harder to fit, in course scheduling lectures with more students are more difficult to schedule, and in n queens the middle queens are more difficult to fit on the board.
Therefore, you can set a
difficultyComparatorClass to the @PlanningEntity annotation:
@PlanningEntity(difficultyComparatorClass = CloudProcessDifficultyComparator.class)
public class CloudProcess {
// ...
}public class CloudProcessDifficultyComparator implements Comparator<CloudProcess> {
public int compare(CloudProcess a, CloudProcess b) {
return new CompareToBuilder()
.append(a.getRequiredMultiplicand(), b.getRequiredMultiplicand())
.append(a.getId(), b.getId())
.toComparison();
}
}
Alternatively, you can also set a
difficultyWeightFactoryClass to the @PlanningEntity annotation, so that you have access to the rest of the problem facts from the Solution too:
@PlanningEntity(difficultyWeightFactoryClass = QueenDifficultyWeightFactory.class)
public class Queen {
// ...
}
See sorted selection for more information.
Important
Difficulty should be implemented ascending: easy entities are lower, difficult entities are higher. For example, in bin packing: small item < medium item < big item.
Even though some algorithms start with the more difficult entities first, they just reverse the ordering.
None of the current planning variable states should be used to compare planning entity difficulty. During Construction Heuristics, those variables are likely to be
null anyway. For example, a Queen's row variable should not be used.
4.3.4. Planning Variable
4.3.4.1. Planning Variable Annotation
A planning variable is a JavaBean property (so a getter and setter) on a planning entity. It points to a planning value, which changes during planning. For example, a
Queen's row property is a planning variable. Note that even though a Queen's row property changes to another Row during planning, no Row instance itself is changed.
A planning variable getter needs to be annotated with the
@PlanningVariable annotation, which needs a non-empty valueRangeProviderRefs property.
@PlanningEntity
public class Queen {
...
private Row row;
@PlanningVariable(valueRangeProviderRefs = {"rowRange"})
public Row getRow() {
return row;
}
public void setRow(Row row) {
this.row = row;
}
}
The
valueRangeProviderRefs property defines what are the possible planning values for this planning variable. It references one or more @ValueRangeProvider id's.
Note
A @PlanningVariable annotation needs to be on a member in a class with a @PlanningEntity annotation. It is ignored on parent classes or subclasses without that annotation.
Annotating the field instead of the property works too:
@PlanningEntity
public class Queen {
...
@PlanningVariable(valueRangeProviderRefs = {"rowRange"})
private Row row;
}4.3.4.2. Nullable Planning Variable
By default, an initialized planning variable cannot be
null, so an initialized solution will never use null for any of its planning variables. In an over-constrained use case, this can be counterproductive. For example: in task assignment with too many tasks for the workforce, we would rather leave low priority tasks unassigned instead of assigning them to an overloaded worker.
To allow an initialized planning variable to be
null, set nullable to true:
@PlanningVariable(..., nullable = true)
public Worker getWorker() {
return worker;
}Important
Planner will automatically add the value
null to the value range. There is no need to add null in a collection used by a ValueRangeProvider.
Note
Using a nullable planning variable implies that your score calculation is responsible for punishing (or even rewarding) variables with a null value.
Repeated planning (especially real-time planning) does not mix well with a nullable planning variable. Every time the Solver starts or a problem fact change is made, the Construction Heuristics will try to initialize all the
null variables again, which can be a huge waste of time. One way to deal with this, is to change when a planning entity should be reinitialized with an reinitializeVariableEntityFilter:
@PlanningVariable(..., nullable = true, reinitializeVariableEntityFilter = ReinitializeTaskFilter.class)
public Worker getWorker() {
return worker;
}4.3.4.3. When is a Planning Variable Considered Initialized?
A planning variable is considered initialized if its value is not
null or if the variable is nullable. So a nullable variable is always considered initialized, even when a custom reinitializeVariableEntityFilter triggers a reinitialization during construction heuristics.
A planning entity is initialized if all of its planning variables are initialized.
A
Solution is initialized if all of its planning entities are initialized.
4.3.5. Planning Value and Planning Value Range
4.3.5.1. Planning Value
A planning value is a possible value for a planning variable. Usually, a planning value is a problem fact, but it can also be any object, for example a
double. It can even be another planning entity or even a interface implemented by both a planning entity and a problem fact.
A planning value range is the set of possible planning values for a planning variable. This set can be a countable (for example row
1, 2, 3 or 4) or uncountable (for example any double between 0.0 and 1.0).
4.3.5.2. Planning Value Range Provider
4.3.5.2.1. Overview
The value range of a planning variable is defined with the
@ValueRangeProvider annotation. A @ValueRangeProvider annotation always has a property id, which is referenced by the @PlanningVariable's property valueRangeProviderRefs.
This annotation can be located on 2 types of methods:
- On the Solution: All planning entities share the same value range.
- On the planning entity: The value range differs per planning entity. This is less common.
Note
A @ValueRangeProvider annotation needs to be on a member in a class with a @PlanningSolution or a @PlanningEntity annotation. It is ignored on parent classes or subclasses without those annotations.
The return type of that method can be 2 types:
Collection: The value range is defined by aCollection(usually aList) of its possible values.ValueRange: The value range is defined by its bounds. This is less common.
4.3.5.2.2. ValueRangeProvider on the Solution
All instances of the same planning entity class share the same set of possible planning values for that planning variable. This is the most common way to configure a value range.
The
Solution implementation has method that returns a Collection (or a ValueRange). Any value from that Collection is a possible planning value for this planning variable.
@PlanningVariable(valueRangeProviderRefs = {"rowRange"})
public Row getRow() {
return row;
}@PlanningSolution
public class NQueens implements Solution<SimpleScore> {
// ...
@ValueRangeProvider(id = "rowRange")
public List<Row> getRowList() {
return rowList;
}
}Important
That
Collection (or ValueRange) must not contain the value null, not even for a nullable planning variable.
Annotating the field instead of the property works too:
@PlanningSolution
public class NQueens implements Solution<SimpleScore> {
...
@ValueRangeProvider(id = "rowRange")
private List<Row> rowList;
}4.3.5.2.3. ValueRangeProvider on the Planning Entity
Each planning entity has its own value range (a set of possible planning values) for the planning variable. For example, if a teacher can never teach in a room that does not belong to his department, lectures of that teacher can limit their room value range to the rooms of his department.
@PlanningVariable(valueRangeProviderRefs = {"departmentRoomRange"})
public Room getRoom() {
return room;
}
@ValueRangeProvider(id = "departmentRoomRange")
public List<Room> getPossibleRoomList() {
return getCourse().getTeacher().getDepartment().getRoomList();
}
Never use this to enforce a soft constraint (or even a hard constraint when the problem might not have a feasible solution). For example: Unless there is no other way, a teacher can not teach in a room that does not belong to his department. In this case, the teacher should not be limited in his room value range (because sometimes there is no other way).
Note
By limiting the value range specifically of one planning entity, you are effectively creating a built-in hard constraint. This can have the benefit of severely lowering the number of possible solutions; however, it can also away the freedom of the optimization algorithms to temporarily break that constraint in order to escape from a local optimum.
A planning entity should not use other planning entities to determinate its value range. That would only try to make the planning entity solve the planning problem itself and interfere with the optimization algorithms.
Every entity has its own
List instance, unless multiple entities have the same value range. For example, if teacher A and B belong to the same department, they use the same List<Room> instance. Furthermore, each List contains a subset of the same set of planning value instances. For example, if department A and B can both use room X, then their List<Room> instances contain the same Room instance.
Note
A
ValueRangeProvider on the planning entity consumes more memory than ValueRangeProvider on the Solution and disables certain automatic performance optimizations.
Warning
A
ValueRangeProvider on the planning entity is not currently compatible with a chained variable.
4.3.5.2.4. ValueRangeFactory
Instead of a
Collection, you can also return a ValueRange or CountableValueRange, build by the ValueRangeFactory:
@ValueRangeProvider(id = "delayRange")
public CountableValueRange<Integer> getDelayRange() {
return ValueRangeFactory.createIntValueRange(0, 5000);
}
A
ValueRange uses far less memory, because it only holds the bounds. In the example above, a Collection would need to hold all 5000 ints, instead of just the two bounds.
Furthermore, an
incrementUnit can be specified, for example if you have to buy stocks in units of 200 pieces:
@ValueRangeProvider(id = "stockAmountRange")
public CountableValueRange<Integer> getStockAmountRange() {
// Range: 0, 200, 400, 600, ..., 9999600, 9999800, 10000000
return ValueRangeFactory.createIntValueRange(0, 10000000, 200);
}Note
Return
CountableValueRange instead of ValueRange whenever possible (so Planner knows that it's countable).
The
ValueRangeFactory has creation methods for several value class types:
int: A 32bit integer range.long: A 64bit integer range.double: A 64bit floating point range which only supports random selection (because it does not implementCountableValueRange).BigInteger: An arbitrary-precision integer range.BigDecimal: A decimal point range. By default, the increment unit is the lowest non-zero value in the scale of the bounds.
4.3.5.2.5. Combine ValueRangeProviders
Value range providers can be combined, for example:
@PlanningVariable(valueRangeProviderRefs = {"companyCarRange", "personalCarRange"})
public Car getCar() {
return car;
} @ValueRangeProvider(id = "companyCarRange")
public List<CompanyCar> getCompanyCarList() {
return companyCarList;
}
@ValueRangeProvider(id = "personalCarRange")
public List<PersonalCar> getPersonalCarList() {
return personalCarList;
}4.3.5.3. Planning Value Strength
Some optimization algorithms work more efficiently if they have an estimation of which planning values are stronger, which means they are more likely to satisfy a planning entity. For example: in bin packing bigger containers are more likely to fit an item and in course scheduling bigger rooms are less likely to break the student capacity constraint.
Therefore, you can set a
strengthComparatorClass to the @PlanningVariable annotation:
@PlanningVariable(..., strengthComparatorClass = CloudComputerStrengthComparator.class)
public CloudComputer getComputer() {
// ...
}public class CloudComputerStrengthComparator implements Comparator<CloudComputer> {
public int compare(CloudComputer a, CloudComputer b) {
return new CompareToBuilder()
.append(a.getMultiplicand(), b.getMultiplicand())
.append(b.getCost(), a.getCost()) // Descending (but this is debatable)
.append(a.getId(), b.getId())
.toComparison();
}
}Note
If you have multiple planning value classes in the same value range, the
strengthComparatorClass needs to implement a Comparator of a common superclass (for example Comparator<Object>) and be able to handle comparing instances of those different classes.
Alternatively, you can also set a
strengthWeightFactoryClass to the @PlanningVariable annotation, so you have access to the rest of the problem facts from the solution too:
@PlanningVariable(..., strengthWeightFactoryClass = RowStrengthWeightFactory.class)
public Row getRow() {
// ...
}
See sorted selection for more information.
Important
Strength should be implemented ascending: weaker values are lower, stronger values are higher. For example in bin packing: small container < medium container < big container.
None of the current planning variable state in any of the planning entities should be used to compare planning values. During construction heuristics, those variables are likely to be
null. For example, none of the row variables of any Queen may be used to determine the strength of a Row.
4.3.5.4. Chained Planning Variable (TSP, VRP, ...)
Some use cases, such as TSP and Vehicle Routing, require chaining. This means the planning entities point to each other and form a chain. By modeling the problem as a set of chains (instead of a set of trees/loops), the search space is heavily reduced.
A planning variable that is chained either:
- Directly points to a problem fact (or planning entity), which is called an anchor.
- Points to another planning entity with the same planning variable, which recursively points to an anchor.
Here are some example of valid and invalid chains:

Every initialized planning entity is part of an open-ended chain that begins from an anchor. A valid model means that:
- A chain is never a loop. The tail is always open.
- Every chain always has exactly one anchor. The anchor is a problem fact, never a planning entity.
- A chain is never a tree, it is always a line. Every anchor or planning entity has at most one trailing planning entity.
- Every initialized planning entity is part of a chain.
- An anchor with no planning entities pointing to it, is also considered a chain.
Warning
A planning problem instance given to the
Solver must be valid.
Note
If your constraints dictate a closed chain, model it as an open-ended chain (which is easier to persist in a database) and implement a score constraint for the last entity back to the anchor.
The optimization algorithms and built-in
Moves do chain correction to guarantee that the model stays valid:

Warning
A custom
Move implementation must leave the model in a valid state.
For example, in TSP the anchor is a
Domicile (in vehicle routing it is Vehicle):
public class Domicile ... implements Standstill {
...
public City getCity() {...}
}
The anchor (which is a problem fact) and the planning entity implement a common interface, for example TSP's
Standstill:
public interface Standstill {
City getCity();
}
That interface is the return type of the planning variable. Furthermore, the planning variable is chained. For example TSP's
Visit (in vehicle routing it is Customer):
@PlanningEntity
public class Visit ... implements Standstill {
...
public City getCity() {...}
@PlanningVariable(graphType = PlanningVariableGraphType.CHAINED, valueRangeProviderRefs = {"domicileRange", "visitRange"})
public Standstill getPreviousStandstill() {
return previousStandstill;
}
public void setPreviousStandstill(Standstill previousStandstill) {
this.previousStandstill = previousStandstill;
}
}
Notice how two value range providers are usually combined:
- The value range provider that holds the anchors, for example
domicileList. - The value range provider that holds the initialized planning entities, for example
visitList.
4.3.6. Shadow Variable
4.3.6.1. Introduction
A shadow variable is a variable whose correct value can be deduced from the state of the genuine planning variables. Even though such a variable violates the principle of normalization by definition, in some use cases it can be very practical to use a shadow variable, especially to express the constraints more naturally. For example in vehicle routing with time windows: the arrival time at a customer for a vehicle can be calculated based on the previously visited customers of that vehicle (and the known travel times between two locations).

When the customers for a vehicle change, the arrival time for each customer is automatically adjusted. For more information, see the vehicle routing domain model.
From a score calculation perspective, a shadow variable is like any other planning variable. From an optimization perspective, Planner effectively only optimizes the genuine variables (and mostly ignores the shadow variables): it just assures that when a genuine variable changes, any dependent shadow variables are changed accordingly.
There are several build-in shadow variables:
4.3.6.2. Bi-directional Variable (Inverse Relation Shadow Variable)
Two variables are bi-directional if their instances always point to each other (unless one side points to
null and the other side does not exist). So if A references B, then B references A.

For a non-chained planning variable, the bi-directional relationship must be a many to one relationship. To map a bi-directional relationship between two planning variables, annotate the master side (which is the genuine side) as a normal planning variable:
@PlanningEntity
public class CloudProcess {
@PlanningVariable(...)
public CloudComputer getComputer() {
return computer;
}
public void setComputer(CloudComputer computer) {...}
}
And then annotate the other side (which is the shadow side) with a
@InverseRelationShadowVariable annotation on a Collection (usually a Set or List) property:
@PlanningEntity
public class CloudComputer {
@InverseRelationShadowVariable(sourceVariableName = "computer")
public List<CloudProcess> getProcessList() {
return processList;
}
}
The
sourceVariableName property is the name of the genuine planning variable on the return type of the getter (so the name of the genuine planning variable on the other side).
Note
The shadow property, which is a
Collection, can never be null. If no genuine variable is referencing that shadow entity, then it is an empty Collection. Furthermore it must be a mutable Collection because once the Solver starts initializing or changing genuine planning variables, it will add and remove to the Collections of those shadow variables accordingly.
For a chained planning variable, the bi-directional relationship must be a one to one relationship. In that case, the genuine side looks like this:
@PlanningEntity
public class Customer ... {
@PlanningVariable(graphType = PlanningVariableGraphType.CHAINED, ...)
public Standstill getPreviousStandstill() {
return previousStandstill;
}
public void setPreviousStandstill(Standstill previousStandstill) {...}
}
And the shadow side looks like this:
@PlanningEntity
public class Standstill {
@InverseRelationShadowVariable(sourceVariableName = "previousStandstill")
public Customer getNextCustomer() {
return nextCustomer;
}
public void setNextCustomer(Customer nextCustomer) {...}
}Warning
The input planning problem of a
Solver must not violate bi-directional relationships. If A points to B, then B must point to A. Planner will not violate that principle during planning, but the input must not violate it.
4.3.6.3. Anchor Shadow Variable
An anchor shadow variable is the anchor of a chained variable.
Annotate the anchor property as a
@AnchorShadowVariable annotation:
@PlanningEntity
public class Customer {
@AnchorShadowVariable(sourceVariableName = "previousStandstill")
public Vehicle getVehicle() {...}
public void setVehicle(Vehicle vehicle) {...}
}
The
sourceVariableName property is the name of the chained variable on the same entity class.
4.3.6.4. Custom VariableListener
To update a shadow variable, Planner uses a
VariableListener. To define a custom shadow variable, write a custom VariableListener: implement the interface and annotate it on the shadow variable that needs to change.
@PlanningVariable(...)
public Standstill getPreviousStandstill() {
return previousStandstill;
}
@CustomShadowVariable(variableListenerClass = VehicleUpdatingVariableListener.class,
sources = {@CustomShadowVariable.Source(variableName = "previousStandstill")})
public Vehicle getVehicle() {
return vehicle;
}
The
variableName is the variable that triggers changes in the shadow variable(s).
Note
If the class of the trigger variable is different than the shadow variable, also specify the
entityClass on @CustomShadowVariable.Source. In that case, make sure that that entityClass is also properly configured as a planning entity class in the solver config, or the VariableListener will simply never trigger.
Any class that has at least one shadow variable, is a planning entity class, even it has no genuine planning variables.
For example, the
VehicleUpdatingVariableListener assures that every Customer in a chain has the same Vehicle, namely the chain's anchor.
public class VehicleUpdatingVariableListener implements VariableListener<Customer> {
public void afterEntityAdded(ScoreDirector scoreDirector, Customer customer) {
updateVehicle(scoreDirector, customer);
}
public void afterVariableChanged(ScoreDirector scoreDirector, Customer customer) {
updateVehicle(scoreDirector, customer);
}
...
protected void updateVehicle(ScoreDirector scoreDirector, Customer sourceCustomer) {
Standstill previousStandstill = sourceCustomer.getPreviousStandstill();
Vehicle vehicle = previousStandstill == null ? null : previousStandstill.getVehicle();
Customer shadowCustomer = sourceCustomer;
while (shadowCustomer != null && shadowCustomer.getVehicle() != vehicle) {
scoreDirector.beforeVariableChanged(shadowCustomer, "vehicle");
shadowCustomer.setVehicle(vehicle);
scoreDirector.afterVariableChanged(shadowCustomer, "vehicle");
shadowCustomer = shadowCustomer.getNextCustomer();
}
}
}Warning
A
VariableListener can only change shadow variables. It must never change a genuine planning variable or a problem fact.
Warning
Any change of a shadow variable must be told to the
ScoreDirector.
If one
VariableListener changes two shadow variables (because having two separate VariableListeners would be inefficient), then annotate only the first shadow variable with the variableListenerClass and let the other shadow variable(s) reference the first shadow variable:
@PlanningVariable(...)
public Standstill getPreviousStandstill() {
return previousStandstill;
}
@CustomShadowVariable(variableListenerClass = TransportTimeAndCapacityUpdatingVariableListener.class,
sources = {@CustomShadowVariable.Source(variableName = "previousStandstill")})
public Integer getTransportTime() {
return transportTime;
}
@CustomShadowVariable(variableListenerRef = @PlanningVariableReference(variableName = "transportTime"))
public Integer getCapacity() {
return capacity;
}4.3.6.5. VariableListener triggering order
All shadow variables are triggered by a
VariableListener, regardless if it's a build-in or a custom shadow variable. The genuine and shadow variables form a graph, that determines the order in which the afterEntityAdded(), afterVariableChanged() and afterEntityRemoved() methods are called:

Note
In the example above, D could have also been ordered after E (or F) because there is no direct or indirect dependency between D and E (or F).
Planner guarantees that:
- The first
VariableListener'safter*()methods trigger after the last genuine variable has changed. Therefore the genuine variables (A and B in the example above) are guaranteed to be in a consistent state across all its instances (with values A1, A2 and B1 in the example above) because the entireMovehas been applied. - The second
VariableListener'safter*()methods trigger after the last first shadow variable has changed. Therefore the first shadow variable (C in the example above) are guaranteed to be in consistent state across all its instances (with values C1 and C2 in the example above). And of course the genuine variables too. - And so forth.
Planner does not guarantee the order in which the
after*() methods are called for the same VariableListener with different parameters (such as A1 and A2 in the example above), although they are likely to be in the order in which they were affected.
4.3.7. Planning Problem and Planning Solution
4.3.7.1. Planning Problem Instance
A dataset for a planning problem needs to be wrapped in a class for the
Solver to solve. You must implement this class. For example in n queens, this in the NQueens class, which contains a Column list, a Row list, and a Queen list.
A planning problem is actually a unsolved planning solution or - stated differently - an uninitialized
Solution. Therefore, that wrapping class must implement the Solution interface. For example in n queens, that NQueens class implements Solution, yet every Queen in a fresh NQueens class is not yet assigned to a Row (their row property is null). This is not a feasible solution. It's not even a possible solution. It's an uninitialized solution.
4.3.7.2. Solution Interface
You need to present the problem as a
Solution instance to the Solver. So your class needs to implement the Solution interface:
public interface Solution<S extends Score> {
S getScore();
void setScore(S score);
Collection<? extends Object> getProblemFacts();
}
For example, an
NQueens instance holds a list of all columns, all rows and all Queen instances:
@PlanningSolution
public class NQueens implements Solution<SimpleScore> {
private int n;
// Problem facts
private List<Column> columnList;
private List<Row> rowList;
// Planning entities
private List<Queen> queenList;
// ...
}
A planning solution class also needs to be annotated with the
@PlanningSolution annotation. Without automated scanning, the solver configuration also needs to declare the planning solution class:
<solver> ... <solutionClass>org.optaplanner.examples.nqueens.domain.NQueens</solutionClass> ... </solver>
4.3.7.3. The getScore() and setScore() Methods
A
Solution requires a score property. The score property is null if the Solution is uninitialized or if the score has not yet been (re)calculated. The score property is usually typed to the specific Score implementation you use. For example, NQueens uses a SimpleScore:
@PlanningSolution
public class NQueens implements Solution<SimpleScore> {
private SimpleScore score;
public SimpleScore getScore() {
return score;
}
public void setScore(SimpleScore score) {
this.score = score;
}
// ...
}
Most use cases use a
HardSoftScore instead:
@PlanningSolution
public class CourseSchedule implements Solution<HardSoftScore> {
private HardSoftScore score;
public HardSoftScore getScore() {
return score;
}
public void setScore(HardSoftScore score) {
this.score = score;
}
// ...
}
See the Score calculation section for more information on the
Score implementations.
4.3.7.4. The getProblemFacts() Method
The method is only used if Drools is used for score calculation. Other score directors do not use it.
All objects returned by the
getProblemFacts() method will be asserted into the Drools working memory, so the score rules can access them. For example, NQueens just returns all Column and Row instances.
public Collection<? extends Object> getProblemFacts() {
List<Object> facts = new ArrayList<Object>();
facts.addAll(columnList);
facts.addAll(rowList);
// Do not add the planning entity's (queenList) because that will be done automatically
return facts;
}
All planning entities are automatically inserted into the Drools working memory. Do not add them in the method
getProblemFacts().
Note
A common mistake is to use
facts.add(...) instead of fact.addAll(...) for a Collection, which leads to score rules failing to match because the elements of that Collection are not in the Drools working memory.
The
getProblemFacts() method is not called often: at most only once per solver phase per solver thread.
4.3.7.4.1. Cached Problem Fact
A cached problem fact is a problem fact that does not exist in the real domain model, but is calculated before the
Solver really starts solving. The getProblemFacts() method has the chance to enrich the domain model with such cached problem facts, which can lead to simpler and faster score constraints.
For example in examination, a cached problem fact
TopicConflict is created for every two Topics which share at least one Student.
public Collection<? extends Object> getProblemFacts() {
List<Object> facts = new ArrayList<Object>();
// ...
facts.addAll(calculateTopicConflictList());
// ...
return facts;
}
private List<TopicConflict> calculateTopicConflictList() {
List<TopicConflict> topicConflictList = new ArrayList<TopicConflict>();
for (Topic leftTopic : topicList) {
for (Topic rightTopic : topicList) {
if (leftTopic.getId() < rightTopic.getId()) {
int studentSize = 0;
for (Student student : leftTopic.getStudentList()) {
if (rightTopic.getStudentList().contains(student)) {
studentSize++;
}
}
if (studentSize > 0) {
topicConflictList.add(new TopicConflict(leftTopic, rightTopic, studentSize));
}
}
}
}
return topicConflictList;
}
Where a score constraint needs to check that no two exams with a topic that shares a student are scheduled close together (depending on the constraint: at the same time, in a row, or in the same day), the
TopicConflict instance can be used as a problem fact, rather than having to combine every two Student instances.
4.3.7.5. Extract the entities from the Solution
Planner needs to extract the entity instances from the
Solution instance. It gets those collection(s) by calling every getter (or field) that is annotated with @PlanningEntityCollectionProperty:
@PlanningSolution
public class NQueens implements Solution<SimpleScore> {
...
private List<Queen> queenList;
@PlanningEntityCollectionProperty
public List<Queen> getQueenList() {
return queenList;
}
}
There can be multiple
@PlanningEntityCollectionProperty annotated members. Those can even return a Collection with the same entity class type.
Note
A @PlanningEntityCollectionProperty annotation needs to be on a member in a class with a @PlanningSolution annotation. It is ignored on parent classes or subclasses without that annotation.
In rare cases, a planning entity might be a singleton: use
@PlanningEntityProperty on its getter (or field) instead.
4.3.7.6. Cloning a Solution
Most (if not all) optimization algorithms clone the solution each time they encounter a new best solution (so they can recall it later) or to work with multiple solutions in parallel.
Note
There are many ways to clone, such as a shallow clone, deep clone, ... This context focuses on a planning clone.
A planning clone of a
Solution must fulfill these requirements:
- The clone must represent the same planning problem. Usually it reuses the same instances of the problem facts and problem fact collections as the original.
- The clone must use different, cloned instances of the entities and entity collections. Changes to an original
Solutionentity's variables must not affect its clone.

Implementing a planning clone method is hard, therefore you do not need to implement it.
4.3.7.6.1. FieldAccessingSolutionCloner
This
SolutionCloner is used by default. It works well for most use cases.
Warning
When the
FieldAccessingSolutionCloner clones your entity collection, it may not recognize the implementation and replace it with ArrayList, LinkedHashSet or TreeSet (whichever is more applicable). It recognizes most of the common JDK Collection implementations.
The
FieldAccessingSolutionCloner does not clone problem facts by default. If any of your problem facts needs to be deep cloned for a planning clone, for example if the problem fact references a planning entity or the planning solution, mark it with a @DeepPlanningClone annotation:
@DeepPlanningClone
public class SeatDesignationDependency {
private SeatDesignation leftSeatDesignation; // planning entity
private SeatDesignation rightSeatDesignation; // planning entity
...
}
In the example above, because
SeatDesignation is a planning entity (which is deep planning cloned automatically), SeatDesignationDependency must also be deep planning cloned.
Alternatively, the
@DeepPlanningClone annotation can also be used on a getter method.
4.3.7.6.2. Custom Cloning: Make Solution Implement PlanningCloneable
If your
Solution implements PlanningCloneable, Planner will automatically choose to clone it by calling the planningClone() method.
public interface PlanningCloneable<T> {
T planningClone();
}
For example: If
NQueens implements PlanningCloneable, it would only deep clone all Queen instances. When the original solution is changed during planning, by changing a Queen, the clone stays the same.
public class NQueens implements Solution<...>, PlanningCloneable<NQueens> {
...
/**
* Clone will only deep copy the {@link #queenList}.
*/
public NQueens planningClone() {
NQueens clone = new NQueens();
clone.id = id;
clone.n = n;
clone.columnList = columnList;
clone.rowList = rowList;
List<Queen> clonedQueenList = new ArrayList<Queen>(queenList.size());
for (Queen queen : queenList) {
clonedQueenList.add(queen.planningClone());
}
clone.queenList = clonedQueenList;
clone.score = score;
return clone;
}
}
The
planningClone() method should only deep clone the planning entities. Notice that the problem facts, such as Column and Row are not normally cloned: even their List instances are not cloned. If you were to clone the problem facts too, then you would have to make sure that the new planning entity clones also refer to the new problem facts clones used by the solution. For example, if you were to clone all Row instances, then each Queen clone and the NQueens clone itself should refer to those new Row clones.
Warning
Cloning an entity with a chained variable is devious: a variable of an entity A might point to another entity B. If A is cloned, then its variable must point to the clone of B, not the original B.
4.3.7.7. Create an Uninitialized Solution
Create a
Solution instance to represent your planning problem's dataset, so it can be set on the Solver as the planning problem to solve. For example in n queens, an NQueens instance is created with the required Column and Row instances and every Queen set to a different column and every row set to null.
private NQueens createNQueens(int n) {
NQueens nQueens = new NQueens();
nQueens.setId(0L);
nQueens.setN(n);
nQueens.setColumnList(createColumnList(nQueens));
nQueens.setRowList(createRowList(nQueens));
nQueens.setQueenList(createQueenList(nQueens));
return nQueens;
}
private List<Queen> createQueenList(NQueens nQueens) {
int n = nQueens.getN();
List<Queen> queenList = new ArrayList<Queen>(n);
long id = 0L;
for (Column column : nQueens.getColumnList()) {
Queen queen = new Queen();
queen.setId(id);
id++;
queen.setColumn(column);
// Notice that we leave the PlanningVariable properties on null
queenList.add(queen);
}
return queenList;
}Figure 4.1. Uninitialized Solution for the 4 Queens Puzzle

Usually, most of this data comes from your data layer, and your
Solution implementation just aggregates that data and creates the uninitialized planning entity instances to plan:
private void createLectureList(CourseSchedule schedule) {
List<Course> courseList = schedule.getCourseList();
List<Lecture> lectureList = new ArrayList<Lecture>(courseList.size());
long id = 0L;
for (Course course : courseList) {
for (int i = 0; i < course.getLectureSize(); i++) {
Lecture lecture = new Lecture();
lecture.setId(id);
id++;
lecture.setCourse(course);
lecture.setLectureIndexInCourse(i);
// Notice that we leave the PlanningVariable properties (period and room) on null
lectureList.add(lecture);
}
}
schedule.setLectureList(lectureList);
}
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