10.3. Hill Climbing (Simple Local Search)
10.3.1. Algorithm Description
Hill Climbing tries all selected moves and then takes the best move, which is the move which leads to the solution with the highest score. That best move is called the step move. From that new solution, it again tries all selected moves and takes the best move and continues like that iteratively. If multiple selected moves tie for the best move, one of them is randomly chosen as the best move.

Notice that once a queen has moved, it can be moved again later. This is a good thing, because in an NP-complete problem it’s impossible to predict what will be the optimal final value for a planning variable.
10.3.2. Stuck in Local Optima
Hill Climbing always takes improving moves. This may seem like a good thing, but it’s not: Hill Climbing can easily get stuck in a local optimum. This happens when it reaches a solution for which all the moves deteriorate the score. Even if it picks one of those moves, the next step might go back to the original solution and which case chasing its own tail:

Improvements upon Hill Climbing (such as Tabu Search, Simulated Annealing and Late Acceptance) address the problem of being stuck in local optima. Therefore, it’s recommend to never use Hill Climbing, unless you’re absolutely sure there are no local optima in your planning problem.
10.3.3. Configuration
Simplest configuration:
<localSearch>
<localSearchType>HILL_CLIMBING</localSearchType>
</localSearch>Advanced configuration:
<localSearch>
...
<acceptor>
<acceptorType>HILL_CLIMBING</acceptorType>
</acceptor>
<forager>
<acceptedCountLimit>1</acceptedCountLimit>
</forager>
</localSearch>
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