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Using the AMQ C++ Client

Red Hat AMQ 7.1

For Use with AMQ Clients 2.0

Abstract

This guide describes how to install and configure the client, run hands-on examples, and use your client with other AMQ components.

Chapter 1. Overview

AMQ C++ is a library for developing messaging applications. It enables you to write C++ applications that send and receive AMQP messages.

AMQ C++ is part of AMQ Clients, a suite of messaging libraries supporting multiple languages and platforms. See Introducing Red Hat AMQ 7 for an overview of the clients and other AMQ components. See AMQ Clients 2.0 Release Notes for information about this release.

AMQ C++ is based on the Proton API from Apache Qpid.

1.1. Key Features

  • An event-driven API that simplifies integration with existing applications
  • SSL/TLS for secure communication
  • Flexible SASL authentication
  • Automatic reconnect and failover
  • Seamless conversion between AMQP and language-native data types
  • Access to all the features and capabilities of AMQP 1.0

1.2. Supported Standards and Protocols

AMQ C++ supports the following industry-recognized standards and network protocols.

1.3. Supported Configurations

AMQ C++ supports the following OS and language versions.

  • Red Hat Enterprise Linux 6 and 7 with GNU C++, compiling as C++03 or C++11
  • Microsoft Windows Server 2012 R2 with Microsoft Visual Studio 2013

For more information, see Red Hat AMQ 7 Supported Configurations.

1.4. Terms and Concepts

This section introduces the core API entities and describes how they operate together.

Table 1.1. API Terms

EntityDescription

Container

A top-level container of connections

Connection

A channel for communication between two peers on a network

Session

A context for sending and receiving messages

Sender

A channel for sending messages to a target

Receiver

A channel for receiving messages from a source

Source

A named point of origin for messages

Target

A named destination for messages

Message

A mutable holder of application data

Delivery

A message transfer

AMQ C++ sends and receives messages. Messages are transferred between connected peers over senders and receivers. Senders and receivers are established over sessions. Sessions are established over connections. Connections are established between two uniquely identified containers. Though a connection can have multiple sessions, often this is not needed. The API allows you to ignore sessions unless you require them.

A sending peer creates a sender to send messages. The sender has a target that identifies a queue or topic at the remote peer. A receiving peer creates a receiver to receive messages. The receiver has a source that identifies a queue or topic at the remote peer.

The sending of a message is called a delivery. The message is the content sent, including all metadata such as headers and annotations. The delivery is the protocol exchange associated with the transfer of that content.

To indicate that a delivery is complete, either the sender or the receiver settles it. When the other side learns that it has been settled, it will no longer communicate about that delivery. The receiver can also indicate whether it accepts or rejects the message.

1.5. Document Conventions

This document uses the following conventions for the sudo command and file paths.

The sudo Command

In this document, sudo is used for any command that requires root privileges. You should always exercise caution when using sudo, as any changes can affect the entire system.

For more information about using sudo, see The sudo Command.

About the Use of File Paths in this Document

In this document, all file paths are valid for Linux, UNIX, and similar operating systems (for example, /home/...). If you are using Microsoft Windows, you should use the equivalent Microsoft Windows paths (for example, C:\Users\...).

Chapter 2. Installation

This chapter guides you through the steps required to install AMQ C++ in your environment.

2.1. Prerequisites

To begin installation, use your subscription to access AMQ distribution archives and package repositories.

2.2. Installing on Red Hat Enterprise Linux

AMQ C++ is distributed as a set of RPM packages for Red Hat Enterprise Linux. Follow these steps to install them.

  1. Use the subscription-manager command to subscribe to the required package repositories.

    Red Hat Enterprise Linux 6

    $ sudo subscription-manager repos --enable=amq-clients-2-for-rhel-6-server-rpms

    Red Hat Enterprise Linux 7

    $ sudo subscription-manager repos --enable=amq-clients-2-for-rhel-7-server-rpms

  2. Use the yum command to install the qpid-proton-cpp-devel and qpid-proton-cpp-docs packages.

    $ sudo yum install qpid-proton-cpp-devel qpid-proton-cpp-docs

In order to compile programs using the API, you will also need to install gcc-c++, cmake, and make.

$ sudo yum install gcc-c++ cmake make

2.3. Installing on Microsoft Windows

AMQ C++ is distributed as an SDK zip archive for use with Visual Studio. Follow these steps to install it.

  1. Open a browser and log in to the Red Hat Customer Portal Product Downloads page at access.redhat.com/downloads.
  2. Locate the Red Hat AMQ Clients entry in the JBOSS INTEGRATION AND AUTOMATION category.
  3. Click Red Hat AMQ Clients. The Software Downloads page opens.
  4. Download the AMQ C++ Client Windows SDK zip file.
  5. Extract the file contents into a directory of your choosing by right-clicking on the zip file and selecting Extract All.

Chapter 3. Getting Started

This chapter guides you through a simple exercise to help you get started using AMQ C++. Before starting, make sure you have completed the steps in the Chapter 2, Installation chapter for your environment.

3.1. Preparing the Broker

The example programs require a running broker with a queue named examples. Follow these steps to define the queue and start the broker.

  1. Install the broker.
  2. Create a broker instance. Enable anonymous access.
  3. Start the broker instance and check the console for any critical errors logged during startup.

    $ BROKER_INSTANCE_DIR/bin/artemis run
    [...]
    14:43:20,158 INFO  [org.apache.activemq.artemis.integration.bootstrap] AMQ101000: Starting ActiveMQ Artemis Server
    [...]
    15:01:39,686 INFO  [org.apache.activemq.artemis.core.server] AMQ221020: Started Acceptor at 0.0.0.0:5672 for protocols [AMQP]
    [...]
    15:01:39,691 INFO  [org.apache.activemq.artemis.core.server] AMQ221007: Server is now live
  4. Use the artemis queue command to create a queue called examples.

    $ BROKER_INSTANCE_DIR/bin/artemis queue create --name examples --auto-create-address --anycast

    You are prompted to answer a series of questions. For yes|no questions, type N; otherwise, press Enter to accept the default value.

3.2. Building the Examples

This section illustrates how to compile the example programs that come with the client API.

  1. Create a directory to hold the programs. This example will call it "AMQ7C++SmokeTest", but you can use any name you like.

    $ mkdir AMQ7C++SmokeTest
  2. Enter the new directory.

    $ cd AMQ7C++SmokeTest
  3. Copy all the examples to this directory.

    $ cp -r /usr/share/proton-0.21.0/examples/cpp .
    Note

    The example directory name depends on the version of proton we just installed - 0.21.0 is the version as of the writing of this documentation. If a different version is actually installed, this directory name will need to be changed to reflect the actual name installed on the system.

    This example compiles all of the examples and will then run the two of interest. They can be compiled like this:

    $ cmake .
    $ make
    Note

    It is not recommended to use cmake in the same directory as the source being built. This example does so for simplicity.

    Consider creating a directory for builds and run cmake there.

3.3. Sending and Receiving Messages

The compiled example programs will use the broker we started earlier to queue the messages between sending and receiving.

Sending Messages

  • Use one of the example programs to send 10 messages to a queue called examples.

    $ ./simple_send -m 10

    The command line option -m 10 tells the program to send 10 messages.

    This will output:

    all messages confirmed
    $

    By default the simple_send example connects to an AMQP listener on the same machine (IP address 127.0.0.1, port 5672) and sends messages to the AMQP address examples. This corresponds to the examples queue that we have configured in the AMQ Broker.

Receiving Messages

  • Execute the following commands as you did in the previous example.

    $ ./simple_recv -m 10

    In this case the command line option -m 10 tells the program to exit after receiving 10 messages.

    simple_recv listening on 127.0.0.1:5672/examples
    {"sequence"=1}
    {"sequence"=2}
    {"sequence"=3}
    {"sequence"=4}
    {"sequence"=5}
    {"sequence"=6}
    {"sequence"=7}
    {"sequence"=8}
    {"sequence"=9}
    {"sequence"=10}
    $

    The simple_recv example is similar to the simple_send example. It also connects to an AMQP listener on the same machine. By default it will subscribe to the AMQP address examples and it will receive 100 messages.

Chapter 4. Examples

This chapter demonstrates the use of AMQ C++ through example programs. To run them, make sure you have completed the steps in the Chapter 2, Installation chapter for your environment and you have a running and configured broker.

See the Qpid Proton C++ examples for more sample programs.

Note

The code presented in this guide uses C++11 features. AMQ C++ is also compatible with C++03, but the code will require minor modifications.

4.1. Sending Messages

This client program connects to a server using CONNECTION_URL, creates a sender for target ADDRESS, sends a message containing MESSAGE_BODY, closes the connection, and exits.

Example: Sending Messages

#include <proton/connection.hpp>
#include <proton/container.hpp>
#include <proton/message.hpp>
#include <proton/messaging_handler.hpp>
#include <proton/sender.hpp>
#include <proton/target.hpp>

#include <iostream>
#include <string>

struct send_handler : public proton::messaging_handler {
    std::string conn_url_ {};
    std::string address_ {};
    std::string message_body_ {};

    void on_container_start(proton::container& cont) override {
        cont.connect(conn_url_);
    }

    void on_connection_open(proton::connection& conn) override {
        conn.open_sender(address_);
    }

    void on_sender_open(proton::sender& snd) override {
        std::cout << "SEND: Opened sender for target address '"
                  << snd.target().address() << "'\n";
    }

    void on_sendable(proton::sender& snd) override {
        proton::message msg {message_body_};
        snd.send(msg);

        std::cout << "SEND: Sent message '" << msg.body() << "'\n";

        snd.close();
        snd.connection().close();
    }
};

int main(int argc, char** argv) {
    if (argc != 4) {
        std::cerr << "Usage: send CONNECTION-URL ADDRESS MESSAGE-BODY\n";
        return 1;
    }

    send_handler handler {};
    handler.conn_url_ = argv[1];
    handler.address_ = argv[2];
    handler.message_body_ = argv[3];

    proton::container cont {handler};

    try {
        cont.run();
    } catch (const std::exception& e) {
        std::cerr << e.what() << "\n";
        return 1;
    }

    return 0;
}

Running the Example

To run the example program, copy it to a local file, compile it, and execute it from the command line.

$ g++ send.cpp -o send -std=c++11 -lstdc++ -lqpid-proton-cpp
$ ./send amqp://localhost queue1 hello

4.2. Receiving Messages

This client program connects to a server using CONNECTION_URL, creates a receiver for source ADDRESS, and receives messages until it is terminated or it reaches COUNT messages.

Example: Receiving Messages

#include <proton/connection.hpp>
#include <proton/container.hpp>
#include <proton/delivery.hpp>
#include <proton/message.hpp>
#include <proton/messaging_handler.hpp>
#include <proton/receiver.hpp>
#include <proton/source.hpp>

#include <iostream>
#include <string>

struct receive_handler : public proton::messaging_handler {
    std::string conn_url_ {};
    std::string address_ {};
    int desired_ {0};
    int received_ {0};

    void on_container_start(proton::container& cont) override {
        cont.connect(conn_url_);
    }

    void on_connection_open(proton::connection& conn) override {
        conn.open_receiver(address_);
    }

    void on_receiver_open(proton::receiver& rcv) override {
        std::cout << "RECEIVE: Opened receiver for source address '"
                  << rcv.source().address() << "'\n";
    }

    void on_message(proton::delivery& dlv, proton::message& msg) override {
        std::cout << "RECEIVE: Received message '" << msg.body() << "'\n";

        received_++;

        if (received_ == desired_) {
            dlv.receiver().close();
            dlv.connection().close();
        }
    }
};

int main(int argc, char** argv) {
    if (argc != 3 && argc != 4) {
        std::cerr << "Usage: receive CONNECTION-URL ADDRESS [MESSAGE-COUNT]\n";
        return 1;
    }

    receive_handler handler {};
    handler.conn_url_ = argv[1];
    handler.address_ = argv[2];

    if (argc == 4) {
        handler.desired_ = std::stoi(argv[3]);
    }

    proton::container cont {handler};

    try {
        cont.run();
    } catch (const std::exception& e) {
        std::cerr << e.what() << "\n";
        return 1;
    }

    return 0;
}

Running the Example

To run the example program, copy it to a local file, compile it, and execute it from the command line.

$ g++ receive.cpp -o receive -std=c++11 -lstdc++ -lqpid-proton-cpp
$ ./receive amqp://localhost queue1

Chapter 5. Using the API

This chapter explains how to use the AMQ C++ API to perform common messaging tasks.

5.1. Basic Operation

5.1.1. Handling Messaging Events

AMQ C++ is an asynchronous event-driven API. To define how the application handles events, the user implements callback methods on the messaging_handler class. These methods are then called as network activity or timers trigger new events.

Example: Handling Messaging Events

struct example_handler : public proton::messaging_handler {
    void on_container_start(proton::container& cont) override {
        std::cout << "The container has started\n";
    }

    void on_sendable(proton::sender& snd) override {
        std::cout << "A message can be sent\n";
    }

    void on_message(proton::delivery& dlv, proton::message& msg) override {
        std::cout << "A message is received\n";
    }
};

These are only a few common-case events. The full set is documented in the API reference.

5.1.2. Creating a Container

The container is the top-level API object. It is the entry point for creating connections, and it is responsible for running the main event loop. It is often constructed with a global event handler.

Example: Creating a Container

int main() {
    example_handler handler {};
    proton::container cont {handler};
    cont.run();
}

Setting the Container Identity

Each container instance has a unique identity called the container ID. When AMQ C++ makes a connection, it sends the container ID to the remote peer. To set the container ID, pass it to the proton::container constructor.

Example: Setting the Container Identity

proton::container cont {handler, "job-processor-3"};

If the user does not set the ID, the library will generate a UUID when the container is constucted.

5.2. Network Connections

5.2.1. Connection URLs

Connection URLs encode the information used to establish new connections.

Connection URL Syntax

scheme://host[:port]

  • Scheme - The connection transport, either amqp for unencrypted TCP or amqps for TCP with SSL/TLS encryption.
  • Host - The remote network host. The value can be a hostname or a numeric IP address. IPv6 addresses must be enclosed in square brackets.
  • Port - The remote network port. This value is optional. The default value is 5672 for the amqp scheme and 5671 for the amqps scheme.

Connection URL Examples

amqps://example.com
amqps://example.net:56720
amqp://127.0.0.1
amqp://[::1]:2000

5.2.2. Creating Outgoing Connections

To connect to a remote server, call the container::connect() method with a connection URL. This is typically done inside the messaging_handler::on_container_start() method.

Example: Creating Outgoing Connections

class example_handler : public proton::messaging_handler {
    void on_container_start(proton::container& cont) override {
        cont.connect("amqp://example.com");
    }

    void on_connection_open(proton::connection& conn) override {
        std::cout << "The connection to is open\n";
    }
};

See the Section 5.5, “Security” section for information about creating secure connections.

5.2.3. Configuring Reconnect

Reconnect allows a client to recover from lost connections. It is used to ensure that the components in a distributed system reestablish communication after temporary network or component failures.

AMQ C++ disables reconnect by default. To enable it, set the reconnect connection option to an instance of the reconnect_options class.

Example: Enabling Reconnect

proton::connection_options opts {};
proton::reconnect_options ropts {};

opts.reconnect(ropts);

container.connect("amqp://example.com", opts);

With reconnect enabled, if a connection is lost or a connection attempt fails, the client will try again after a brief delay. The delay increases exponentially for each new attempt.

To control the delays between connection attempts, set the delay, delay_multiplier, and max_delay options. All durations are specified in milliseconds.

To limit the number of reconnect attempts, set the max_attempts option. Setting it to 0 removes any limit.

Example: Configuring Reconnect

proton::connection_options opts {};
proton::reconnect_options ropts {};

ropts.delay(proton::duration(10));
ropts.delay_multiplier(2.0);
ropts.max_delay(proton::duration::FOREVER);
ropts.max_attempts(0);

opts.reconnect(ropts);

container.connect("amqp://example.com", opts);

5.2.4. Configuring Failover

AMQ C++ allows you to configure multiple connection endpoints. If connecting to one fails, the client attempts to connect to the next in the list. If the list is exhausted, the process starts over.

To specify alternate connection endpoints, set the failover_urls reconnect option to a list of connection URLs.

Example: Configuring Failover

std::vector<std::string> failover_urls = {
    "amqp://backup1.example.com",
    "amqp://backup2.example.com"
};

proton::connection_options opts {};
proton::reconnect_options ropts {};

opts.reconnect(ropts);
ropts.failover_urls(failover_urls);

container.connect("amqp://primary.example.com", opts);

5.3. Message Delivery

5.3.1. Sending Messages

To send a message, override the on_sendable event handler and call the sender::send() method. The sendable event fires when the proton::sender has enough credit to send at least one message.

Example: Sending Messages

struct example_handler : public proton::messaging_handler {
    void on_container_start(proton::container& cont) override {
        proton::connection conn = cont.connect("amqp://example.com");
        conn.open_sender("jobs");
    }

    void on_sendable(proton::sender& snd) override {
        proton::message msg {"job-1"};
        snd.send(msg);
    }
};

5.3.2. Tracking Sent Messages

When a message is sent, the sender can keep a reference to the tracker object representing the transfer. After the message is delivered, the receiver accepts or rejects it. The sender is notified of the outcome for each tracked delivery.

To monitor the outcome of a sent message, override the on_tracker_accept and on_tracker_reject event handlers and map the delivery state update to the tracker returned from send().

Example: Tracking Sent Messages

void on_sendable(proton::sender& snd) override {
    proton::message msg {"job-1"};
    proton::tracker trk = snd.send(msg);
}

void on_tracker_accept(proton::tracker& trk) override {
    std::cout << "Delivery for " << trk << " is accepted\n";
}

void on_tracker_reject(proton::tracker& trk) override {
    std::cout << "Delivery for " << trk << " is rejected\n";
}

5.3.3. Receiving Messages

To receive messages, create a receiver and override the on_message event handler.

Example: Receiving Messages

struct example_handler : public proton::messaging_handler {
    void on_container_start(proton::container& cont) override {
        proton::connection conn = cont.connect("amqp://example.com");
        conn.open_receiver("jobs");
    }

    void on_message(proton::delivery& dlv, proton::message& msg) override {
        std::cout << "Received message '" << msg.body() << "'\n";
    }
};

5.3.4. Acknowledging Received Messages

To explicitly accept or reject a delivery, use the delivery::accept() or delivery::reject() methods in the on_message event handler.

Example: Acknowledging Received Messages

void on_message(proton::delivery& dlv, proton::message& msg) override {
    try {
        process_message(msg);
        dlv.accept();
    } catch (std::exception& e) {
        dlv.reject();
    }
}

By default, if you do not explicity acknowledge a delivery, then the library accepts it after on_message returns. To disable this behavior, set the auto_accept receiver option to false.

5.4. Error Handling

Errors in AMQ C++ can be handled in two different ways.

  • Catching exceptions
  • Overriding virtual functions to handle AMQP protocol or connection errors

Catching Exceptions

Catching exceptions is the most basic, but least granular, way to handle errors. If an error is not handled using an override in a handler routine, an exception will be thrown and can be caught and handled. An exception thrown in this way will be thrown by the container’s run method.

All of the exceptions that can be thrown by AMQ C++ are descended from proton::error, which in turn is a subclass of std::runtime_error (which is a subclass of std::exception).

The code example below illustrates how a block could be written to catch any exception thrown from AMQ C++.

Example: API-Specific Exception Handling

try {
    // Something that might throw an exception
} catch (proton::error& e) {
    // Handle Proton-specific problems here
} catch (std::exception& e) {
    // Handle more general problems here
}

If you require no API-specific exception handling, you only need to catch std::exception since proton::error descends from it.

Example: General Exception Handling

int main() {
    try {
        // Something that might throw an exception
    } catch (std::exception& e) {
        std::cerr << "Caught exception: " << e.what() << std::endl;
    }
}

Note

Because all exceptions in a C++ program descend from std::exception, you can write a code block to wrap your main method and display information about any std::exception errors.

Handling Connection and Protocol Errors

You can handle protocol-level errors by overriding the following messaging_handler methods:

  • on_transport_error(proton::transport&)
  • on_connection_error(proton::connection&)
  • on_session_error(proton::session&)
  • on_receiver_error(proton::receiver&)
  • on_sender_error(proton::sender&)

These event handling routines are called whenever there is an error condition with the specific object that is in the event. After calling the error handler, the appropriate close handler will also be called.

If not overridden the default error handler will be called with an indication of the error condition that occurred.

There is also a default error handler:

  • on_error(proton::error_condition&)

If one of the more specific error handlers is not overridden, this will be called.

Note

As the close handlers will be called in the event of any error, only error itself need be handled within the error handler. Resource clean up can be managed by close handlers. If there is no error handling that is specific to a particular object it is typical to use the general on_error handler and not have a more specific handler.

5.5. Security

5.5.1. Securing Connections with SSL/TLS

AMQ C++ uses SSL/TLS to encrypt communication between clients and servers.

To connect to a remote server with SSL/TLS, use a connection URL with the amqps scheme.

Example: Enabling SSL/TLS

container.connect("amqps://example.com");

5.5.2. Connecting with a User and Password

AMQ C++ can authenticate connections with a user and password.

To specify the credentials used for authentication, set the user and password options on the connect method.

Example: Connecting with a User and Password

proton::connection_options opts {};
opts.user("alice");
opts.password("secret");

container.connect("amqps://example.com", opts);

5.5.3. Configuring SASL Authentication

AMQ C++ uses the SASL protocol to perform authentication. SASL can use a number of different authentication mechanisms. When two network peers connect, they exchange their allowed mechanisms, and the strongest mechanism allowed by both is selected.

Note

The client uses Cyrus SASL to perform authentication. Cyrus SASL uses plug-ins to support specific SASL mechanisms. Before you can use a particular SASL mechanism, the relevant plug-in must be installed. For example, you need the cyrus-sasl-plain plug-in in order to use SASL PLAIN authentication.

To see a list of Cyrus SASL plug-ins in Red Hat Enterprise Linux, use the yum search cyrus-sasl command. To install a Cyrus SASL plug-in, use the yum install PLUG-IN command.

By default, AMQ C++ allows all of the mechanisms supported by the local SASL library configuration. To restrict the allowed mechanisms and thereby control what mechanisms can be negotiated, use the sasl_allowed_mechs connection option. It takes a string containing a space-separated list of mechanism names.

Example: Configuring SASL Authentication

proton::connection_options opts {};
opts.sasl_allowed_mechs("ANONYMOUS");

container.connect("amqps://example.com", opts);

This example forces the connection to authenticate using the ANONYMOUS mechanism even if the server we connect to offers other options. Valid mechanisms include ANONYMOUS, PLAIN, SCRAM-SHA-256, SCRAM-SHA-1, GSSAPI, and EXTERNAL.

AMQ C++ enables SASL by default. To disable it, set the sasl_enabled connection option to false.

Example: Disabling SASL

proton::connection_options opts {};
opts.sasl_enabled(false);

container.connect("amqps://example.com", opts);

5.5.4. Authenticating Using Kerberos

Kerberos is a network protocol for centrally managed authentication based on the exchange of encrypted tickets. See Using Kerberos for more information.

  1. Configure Kerberos in your operating system. See Configuring Kerberos to set up Kerberos on Red Hat Enterprise Linux.
  2. Enable the GSSAPI SASL mechanism in your client application.

    proton::connection_options opts {};
    opts.sasl_allowed_mechs("GSSAPI");
    
    container.connect("amqps://example.com", opts);
  3. Use the kinit command to authenticate your user credentials and store the resulting Kerberos ticket.

    $ kinit USER@REALM
  4. Run the client program.

5.6. Timers

AMQ C++ has the ability to execute code after a delay. You can use this to implement time-based behaviors in your application, such as periodically scheduled work or timeouts.

5.6.1. Scheduling Deferred Work

To defer work for a fixed amount of time, use the schedule method to set the delay and register a function defining the work.

Example: Sending a Message after a Delay

void on_sender_open(proton::sender& snd) override {
    proton::duration interval {5 * proton::duration::SECOND};
    snd.work_queue().schedule(interval, [=] { send(snd); });
}

void send(proton::sender snd) {
    if (snd.credit() > 0) {
        proton::message msg {"hello"};
        snd.send(msg);
    }
}

This example uses the schedule method on the work queue of the sender in order to establish it as the execution context for the work.

5.7. More Information

For more information, see the API reference.

Chapter 6. Multithreading

AMQ C++ supports full multithreading with C++11 and later. Limited multithreading is possible with older versions of C++. See Section 6.5, “Using Older Versions of C++”.

6.1. Threading Model

The container object can handle multiple connections concurrently. As AMQP events occur on connections, the container calls messaging_handler callback functions. Callbacks for any one connection are serialized (not called concurrently), but callbacks for different connections can be safely executed in parallel.

You can assign a handler to a connection in container::connect() or listen_handler::on_accept() using the handler connection option. We recommend creating a separate handler for each connection. That way the handler does not need locks or other synchronization to protect it against concurrent use by library threads. If any non-library threads use the handler concurrently, then you will need synchronization.

6.2. Thread-Safety Rules

The connection, session, sender, receiver, tracker, and delivery objects are not thread-safe and are subject to the following rules.

  1. You must use them only from a messaging_handler callback or a work_queue function.
  2. You must not use objects belonging to one connection from a callback for another connection.
  3. You can store AMQ C++ objects in member variables for use in a later callback, provided you respect rule two.

The message object is a value type with the same threading constraints as a standard C++ built-in type. It cannot be concurrently modified.

6.3. Work Queues

The work_queue interface provides a safe way to communicate between different connection handlers or between non-library threads and connection handlers.

  • Each connection has an associated work_queue.
  • The work queue is thread-safe (C++11 or greater). Any thread can add work.
  • A work item is a std::function, and bound arguments are called like an event callback.

When the library calls the work function, it will be serialized safely so that you can treat the work function like an event callback and safely access the handler and AMQ C++ objects stored on it.

6.4. The Wake Primitive

The connection::wake() method allows any thread to prompt activity on a connection by triggering an on_connection_wake() callback. This is the only thread-safe method on connection.

wake() is a lightweight, low-level primitive for signaling between threads.

  • It does not carry any code or data, unlike work_queue.
  • Multiple calls to wake() might be coalesced into a single on_connection_wake().
  • Calls to on_connection_wake() can occur without any application call to wake() since the library uses wake() internally.

The semantics of wake() are similar to std::condition_variable::notify_one(). There will be a wakeup, but there must be some shared application state to determine why the wakeup occurred and what, if anything, to do about it.

Work queues are easier to use in many instances, but wake() may be useful if you already have your own external thread-safe queues and need an efficient way to wake a connection to check them for data.

6.5. Using Older Versions of C++

Before C++11 there was no standard support for threading in C++. You can use AMQ C++ with threads but with the following limitations.

  • The container will not create threads. It will only use the single thread that calls container::run().
  • None of the AMQ C++ library classes are thread-safe, including container and work_queue. You need an external lock to use container in multiple threads. The only exception is connection::wake(). It is thread-safe even in older C++.

Chapter 7. Interoperability

This chapter discusses how to use AMQ C++ in combination with other AMQ components. For an overview of the compatibility of AMQ components, see the product introduction.

7.1. Interoperating with Other AMQP Clients

AMQP messages are composed using the AMQP type system. This common format is one of the reasons AMQP clients in different languages are able to interoperate with each other.

When sending messages, AMQ C++ automatically converts language-native types to AMQP-encoded data. When receiving messages, the reverse conversion takes place.

Note

More information about AMQP types is available at the interactive type reference maintained by the Apache Qpid project.

Table 7.1. AMQP Types

AMQP TypeDescription

null

An empty value

boolean

A true or false value

char

A single Unicode character

string

A sequence of Unicode characters

binary

A sequence of bytes

byte

A signed 8-bit integer

short

A signed 16-bit integer

int

A signed 32-bit integer

long

A signed 64-bit integer

ubyte

An unsigned 8-bit integer

ushort

An unsigned 16-bit integer

uint

An unsigned 32-bit integer

ulong

An unsigned 64-bit integer

float

A 32-bit floating point number

double

A 64-bit floating point number

array

A sequence of values of a single type

list

A sequence of values of variable type

map

A mapping from distinct keys to values

uuid

A universally unique identifier

symbol

A 7-bit ASCII string from a constrained domain

timestamp

An absolute point in time

Table 7.2. AMQ C++ Types before Encoding and after Decoding

AMQP TypeAMQ C++ Type before EncodingAMQ C++ Type after Decoding

null

nullptr

nullptr

boolean

bool

bool

char

wchar_t

wchar_t

string

std::string

std::string

binary

proton::binary

proton::binary

byte

int8_t

int8_t

short

int16_t

int16_t

int

int32_t

int32_t

long

int64_t

int64_t

ubyte

uint8_t

uint8_t

ushort

uint16_t

uint16_t

uint

uint32_t

uint32_t

ulong

uint64_t

uint64_t

float

float

float

double

double

double

list

std::vector

std::vector

map

std::map

std::map

uuid

proton::uuid

proton::uuid

symbol

proton::symbol

proton::symbol

timestamp

proton::timestamp

proton::timestamp

Table 7.3. AMQ C++ and Other AMQ Client Types (1 of 2)

AMQ C++ Type before EncodingAMQ JavaScript TypeAMQ .NET Type

nullptr

null

null

bool

boolean

System.Boolean

wchar_t

number

System.Char

std::string

string

System.String

proton::binary

string

System.Byte[]

int8_t

number

System.SByte

int16_t

number

System.Int16

int32_t

number

System.Int32

int64_t

number

System.Int64

uint8_t

number

System.Byte

uint16_t

number

System.UInt16

uint32_t

number

System.UInt32

uint64_t

number

System.UInt64

float

number

System.Single

double

number

System.Double

std::vector

Array

Amqp.List

std::map

object

Amqp.Map

proton::uuid

number

System.Guid

proton::symbol

string

Amqp.Symbol

proton::timestamp

number

System.DateTime

Table 7.4. AMQ C++ and Other AMQ Client Types (2 of 2)

AMQ C++ Type before EncodingAMQ Python TypeAMQ Ruby Type

nullptr

None

nil

bool

bool

true, false

wchar_t

unicode

String

std::string

unicode

String

proton::binary

bytes

String

int8_t

int

Integer

int16_t

int

Integer

int32_t

long

Integer

int64_t

long

Integer

uint8_t

long

Integer

uint16_t

long

Integer

uint32_t

long

Integer

uint64_t

long

Integer

float

float

Float

double

float

Float

std::vector

list

Array

std::map

dict

Hash

proton::uuid

-

-

proton::symbol

str

Symbol

proton::timestamp

long

Time

7.2. Interoperating with AMQ JMS

AMQP defines a standard mapping to the JMS messaging model. This section discusses the various aspects of that mapping. For more information, see the AMQ JMS Interoperability chapter.

JMS Message Types

AMQ C++ provides a single message type whose body type can vary. By contrast, the JMS API uses different message types to represent different kinds of data. The table below indicates how particular body types map to JMS message types.

For more explicit control of the resulting JMS message type, you can set the x-opt-jms-msg-type message annotation. See the AMQ JMS Interoperability chapter for more information.

Table 7.5. AMQ C++ and JMS Message Types

AMQ C++ Body TypeJMS Message Type

std::string

TextMessage

nullptr

TextMessage

proton::binary

BytesMessage

Any other type

ObjectMessage

7.3. Connecting to AMQ Broker

AMQ Broker is designed to interoperate with AMQP 1.0 clients. Check the following to ensure the broker is configured for AMQP messaging.

  • Port 5672 in the network firewall is open.
  • The AMQ Broker AMQP acceptor is enabled. See Configuring Network Access.
  • The necessary addresses are configured on the broker. See Addresses, Queues, and Topics.
  • The broker is configured to permit access from your client, and the client is configured to send the required credentials. See Broker Security.

7.4. Connecting to AMQ Interconnect

AMQ Interconnect works with any AMQP 1.0 client. Check the following to ensure the components are configured correctly.

  • Port 5672 in the network firewall is open.
  • The router is configured to permit access from your client, and the client is configured to send the required credentials. See Interconnect Security.

Appendix A. Using Your Subscription

AMQ is provided through a software subscription. To manage your subscriptions, access your account at the Red Hat Customer Portal.

Accessing Your Account

  1. Go to access.redhat.com.
  2. If you do not already have an account, create one.
  3. Log in to your account.

Activating a Subscription

  1. Go to access.redhat.com.
  2. Navigate to My Subscriptions.
  3. Navigate to Activate a subscription and enter your 16-digit activation number.

Downloading Zip and Tar Files

To access zip or tar files, use the customer portal to find the relevant files for download. If you are using RPM packages, this step is not required.

  1. Open a browser and log in to the Red Hat Customer Portal Product Downloads page at access.redhat.com/downloads.
  2. Locate the Red Hat AMQ entries in the JBOSS INTEGRATION AND AUTOMATION category.
  3. Select the desired AMQ product. The Software Downloads page opens.
  4. Click the Download link for your component.

Registering Your System for Packages

To install RPM packages on Red Hat Enterprise Linux, your system must be registered. If you are using zip or tar files, this step is not required.

  1. Go to access.redhat.com.
  2. Navigate to Registration Assistant.
  3. Select your OS version and continue to the next page.
  4. Use the listed command in your system terminal to complete the registration.

To learn more see How to Register and Subscribe a System to the Red Hat Customer Portal.

Revised on 2018-05-21 15:54:06 EDT

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