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Chapter 5. Packaging
5.1. Packaging Assets
Packaging is the process of assembling the required assets into a single deployable unit called a package.
Some aspects of the configuration are also critical for authoring assets, such as the import of model classes and the definition of global variables. For example, you may add a model which has a class called
com.something.Hello; you would then add import com.something.Hello in your package configuration and save the change.

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